- No, even if it is done as a stand alone level it will not register the overlap and play the audio file.
- The player is loaded into the persistent level with a player start. The event level is then streamed in and out through a menu command. Depending on the player location it is intended for trigger volumes to “read” the player location and play a certain event. Everything works as it should if the player leaves the initial volume, but it will not register the player’s overlap when the level loads.