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How to trigger a function with two events connected?
Development
Character & Animation
static
,
functions
,
question
,
unreal-engine
,
UE4
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Character
Everynone
(Everynone)
June 12, 2020, 10:42am
4
Or even like this if you do not want to set up any bools, you can add many conditions this way:
304220-annotation-2020-06-12-114201.jpg
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