Ok so I had no idea you could drop one actor blueprint into another. I was thinking about what you said about making it one actor and was like "if I knew how then I would. this would be so much easier if I could just -drag- -drop- -my face =0- lol. I have no idea if this is going to cause another problem but right now it works how I want it to. One actor blueprint controls the blinking and gems popping out while the other controls the eyeball following the player. And now I can destroy it with everything else instead of trying to figure out how to destroy it simultaneously. In the end, as long as it works, it doesn’t matter how you get there.