The FPP camera is attached to the players head from the mesh and the inspect camera attached to none. If I do not use control rotation it will not move the FPP camera, and I detach the camera so there is no shake from the players head.
The FPP camera is attached to the players head from the mesh and the inspect camera attached to none. If I do not use control rotation it will not move the FPP camera, and I detach the camera so there is no shake from the players head.