Hi Rominitch,
This is how I get the data from a rendertarget: (rtrgt is the rendertarget2d)
TArray<FColor> data;
FReadSurfaceDataFlags readFlags(RCM_UNorm); // between 0 and 1 RCM_SNorm is -1 - 1
FTextureRenderTarget2DResource* rtrgtResource=(FTextureRenderTarget2DResource*)rtrgt->GetResource();
rtrgtResource->ReadPixels(data,readFlags);