How to transfer UTextureRenderTarget2D to CPU memory in C++ ?

Hi Rominitch,

This is how I get the data from a rendertarget: (rtrgt is the rendertarget2d)

	TArray<FColor> data;
	FReadSurfaceDataFlags readFlags(RCM_UNorm); // between 0 and 1 RCM_SNorm is -1 - 1
	FTextureRenderTarget2DResource* rtrgtResource=(FTextureRenderTarget2DResource*)rtrgt->GetResource();
	rtrgtResource->ReadPixels(data,readFlags);