“player jumps off a cliff and gravity kicks in”
Yes just like the standard third person template.
“we count the time they’ve been falling for”
That was accomplished. Now just trying to make it go again everytime after the player touches the ground. Not just once per play.
“once we reach the time threshold, we enter a free-fall mode (so we can open the parachute now? or no?)”
Exactly…I guess you could think of it as an additional state, its not just is falling, but is falling+ In that freefall state the player could go into skydiving mode., and yes chute is viable after that not before.
“when is the parachute supposed to deploy? is this automatic? separate key?”
After the player has reached desired time. I did some checking and this seems to be somewhere between 1 /12 to 3 seconds.
“it seems it’s spawned after we jump providing the freefall is True”
“but jumping and deploying the parachute are the same input button?”
“at some point the chute gets destroyed (it seems you try to access it after it was destroyed, hence the error)”
The tutorial I worked to make it had the “T” as a means to cut chute and immediately destroy actor, also the actor is destroyed on is landed.
“On the contrary, I’d like to very much see where this is going!”
“Could you walk us through the desired logic step-by-step.”
It is not too complicated really. It is mainly just Is Falling timed, that can be used to trigger things.
Your video and my first pic in this thread basically explain it. Essentially when the player steps off of something they fall down as they normally would, but, if they fall past that time set they then have the option for chute with sound (and possibly animations for player and chute). If the player does NOT open the shoot, then they are in freefall status and essentially skydiving like mode.
But whenever player lands on a surface…aka is landed, the whole process starts again the next time they walk off something.
I suppose unless the timer is set to say 3+ plus seconds the effect is not very obvious. I got the animation to play, just things need to be tweaked.