How to tell (in seconds) how long Is Falling is activated?

Thanks again for the help! You nailed it exactly in that video. That is good to know about what else the timer handles can do. And good news, I was able to get it working! However, when the character lands and I press the space bar (jump), it doesn’t repeat the process again. Rather the chute opens on the ground and the player shoots up into the air.

And I was able to add a sound to the parachute. So the boolean at that branch I spoke of before the chute does work right. At least once. But then when trying again it does not until I replay the game. I tried swapping some events around (event begin play, event tick) in the “do once” nodes and, so far It seems very touchy to mess with those.

Although it is probably beyond the scope of this thread, I think I need to post a pic of the chute code because I’m getting an error after every run that comes as a result of “destroying actor” and it seems a fairly common error that is usually fixed with “Is Valid” but I have no luck on that yet.