Good to know. But this only works in the editor. I want something that could be made in runtime. I am able to make the area a Dynamic Mesh as an extruded polygon, but collisions/overlaps only affect the outer edges. It triggers the ActorEndOverlap even when inside the area.
A workaround that I came up with is stacking a bunch of Dynamic Polygon meshes 10cm high (about the size of the smallest object) on top of each other. I’m sure there’s a better solution out there.
Unless there’s a Dynamic Volume component or a script that would extrude a trigger volume at an actor’s location at runtime that I don’t know about (there’s a lot about Unreal I don’t know about), please tell me.