Ok, you were totally right!
I found a more clear example in the SceneComponent.cpp file
FUObjectThreadContext& ThreadContext = FUObjectThreadContext::Get();
if (ThreadContext.IsInConstructor > 0)
{...}
else
{...}
This is going to be handy!
Ok, you were totally right!
I found a more clear example in the SceneComponent.cpp file
FUObjectThreadContext& ThreadContext = FUObjectThreadContext::Get();
if (ThreadContext.IsInConstructor > 0)
{...}
else
{...}
This is going to be handy!