But the onReleased node in that image has a fake white line which I painted in to show what would be logical. It’s not able to connect these two. So then I wonder, in the widget blueprint, how to get a teleport function from the button action? It’s possible to connect it better in the pawn, but there I don’t have the button onReleased trigger ready. And in the Widget, the teleport node isn’t available. It should have just been a teleport node with ability to select an object to teleport. But no.
Maybe you know of a method of getting the button onReleased trigger accessible in the Pawn blueprint?