How to teleport from ingame menu in VR-template

Thanks for your help. I’m still struggling. The menu shows. I had to invert the buttons to get them the right way, but it’s there. That’s a good thing. However, the menu will not toggle on/off, even if I have the code in there. It just spawns with the motioncontroller, also even if I put EventOnEndViewTarget connected to the Set Hidden in Game node.

I need to elaborate on my method, because I altered it a little from what you said. I have the teleportationMenuWidget in the motioncontroller, and the widgetInteraction with the debug on the pawn. This way, the line moves with the HMD and the menu moves with the motioncontroller. I found this more intuitive than the other way around.
teleportmenu3.PNG

It turns off if I manually tick off Hidden in Game directly in the teleportationMenuWidget. So why doesn’t the blueprint work?
Here’s the blueprint.
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Additionally, Get Player Pawn node is available in the pawn blueprint and level blueprint. That’s not really where I need it.
The onReleased node is only available in the widget blueprint. So I’m kind of missing how to combine these across blueprints.
A logical way for my brain would be (and start from there):
teleportmenu3.PNG

But that is obviously not possible.