Got it. It seems game development is no easy for me.
Would you please show me the full version of the codes later whem you are free?
Thanks a lot for staying up late although I don’t know your time zone. And could I have your contact information like e-mail, telegram or sth? Or this developer community has its own private contact way? Anyway, it’s totally OK if you do not give me your contact information. I just wonder if I have more questions on this UE project.
Of course I’ll send the full project once it’s done. I think I might rewrite the disk writing portion to maybe save of a TArray of UTextures and then save them out slowly once the whole process ends. Seems to be too taxing for the system as is.
You are right. I have a big environment created frow City Park Env:
City Park Environment Collection in Environments - UE Marketplace (unrealengine.com)
and this env takes a lot GPU usage, and my supervisor want to put more than 10000 characters simulating in it. Surely it will take a lot of CPU, GPU, that’s why I am doing this by first running characters and save to csv trajectory file, and replaying it when taking photos.
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