Wow! This looks very good and could work better than mine! @Everynone
We got similar result but yours rotate more and out of crosshair when I tried. Very close.
I got the result I wanted when adding a second camera for consistent linetrace and then rotate the active camera to impact point. Oh and thanks to your previous blueprint idea when you used actor for starting linetrace, I used a second camera for static linetrace and worked well.
Result: I can move mouse and character no problem.
Issue: Now it’s not linetracing from the new camera angle and always rotate to impact point because I have not cleared the timer. Also camera stutters because it is rotating to the impact point when behind objects.
My solution thoughts right now:
- Can be fixed by clearing the timer to stop rotating.
- Start new or change line trace from to my new camera angle.
- Then see if working viceversa.