How to switch camera over shoulder but still the camera aim at center?

What I think is calculating the hitpoint of linetrace and tries to rotate camera to the direction of impact point and that is where im stuck.

Sounds a bit like this:

It’s this but it may as well open another can of worms.


Even though UE4 caters to 1st/3rd person well enough, oftentimes I feel like spawning the pertinent components outside of the actor, skip attaching and do everything manually in the camera manager.