Hey, thanks for helping out! @Everynone
I don’t think is from my line trace. It’s a simple line trace where I set the impact point. The crazy rotations is from when the timeline node updates my camera set rotation. And when I move my mouse or move character, then it changes the rotation aswell.
I really wounder how Rogue Company and Vigor managed to do that.
[My LineTrace from Camera] (LineTrace posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4)