Thanks for helping, @SigmaGames
I did what you said I think, and i admit is less code but it’s the same result as I had. Or maybe I did wrong. The thing is I want the camera rotation to look at impact point of line trace, similar to the video I posted as reference.
[Camera Switch] (CameraSwitch posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4) - is this the blueprint you said?