Technically, all you need is this:
One cam is autoactivated, the other one is not:
You can set it directly, too or query:
If you wish to cycle through any number of cameras in the same actor:
Also to confirm, Set View Target with Blend cannot set view target as a Camera Component, is that right?
That’s correct. You can do this, though:
The child actor does not even need a camera but it’s handy to give it one since cameras have fancy features. It’s crude but works surprisingly well.
If more precision / control is needed, you can interpolate using a Timeline; you wouldn’t even need multiple cameras for this. Store transforms for each viewing angle and transform a single camera between those points. Or use an arrow component to visualise it.