Huh, thank you. I’m a bit confused because although that seems obvious in hindsight, we don’t use brackets with devices’ events, for example:
PlayerSpawner.SpawnedEvent.Subscribe(OnPlayerSpawned)
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Huh, thank you. I’m a bit confused because although that seems obvious in hindsight, we don’t use brackets with devices’ events, for example:
PlayerSpawner.SpawnedEvent.Subscribe(OnPlayerSpawned)