how to store postprocessingvolume between levels

When you say ‘replicate’, do you actually mean replicate for multiplayer, or ‘get it working’? :slight_smile:

I meant to say, there is already a PP on the camera

So if I set a vignette, for instance, I can turn it on and off with

It’s exactly the same process if you have put a PP component in the player ( like I detailed previously )