I have a follow up question regarding this that just came up:
I got everything to work like I mentioned, but I’ve been messing about today on how to combine everything to one save file. In this instance I gave it its own save file name compared to what I normally use to make sure that I got it working.
The problem seems to be that since I’m saving every time that I interact with a tree, it overwrites the other saves, so if I reload the save, it now only saved the trees and nothing else that should be saved.
I’m not sure how to reference the saved array either, over to the gamemode where I have stored all my “save game” and “load game” events, so that I can save the array with trees manually together with every other save I have, by using a menu.
The ideal thing would be to not save the variable directly by using “save to slot”, but instead save it together with everything else in the gamemode blueprint