How to stop tiny physics objects from falling through the floor?

I just chatted with someone about collision and it may be similar or on the same level as this…

Is the actor’s collision setting using query and physics?

I’ve have this issue before with small hand grenades falling through the floor and it was from a combination of blocking collision settings with the landscape and the actors not running query and they were basically ignored by the landscape despite collision settings blocking all on both the actor and landscape…