How to stop the Move_To task from executing when the AI pawn is dead?

Yes, the thing is that even when you set the max walk speed to 0, the zombie won’t move towards you, but it will rotate towards you and this is another problem. The Stop Logic node is useful, but if you set it up in a player controller (as you should do) and you have 2 actors in the map with the same AI controller and you kill one, the other one will “die” as well, so…