I think the other thing that
complicates this is that the widget
doesn’t open through the main level
blueprint. It opens through a separate
component.
I’d say that will make it easier, actually.
I wanted to be able to change what was
interactive so I made a “clickable
component” that I can add to any
object.
Clever.
- for the above screenshots, they are 2 different blueprints, right? The second one is the component, correct?
- those components are owned by the objects the player is interacting with?
Trying to wrap my mind around it.
So:
- the player rides the platform
- an actor (with a component) shows up, we click the actor and its component creates a widget
- interacting with the widget stops the platform
How close am I?