How to stop all mouse hover events in UMG at runtime.

i tried using the showmousecursor but i just found out that its not responsible for hiding and showing the mouse cursor. and hover events still work maybe its a bug? (iam using 5.4). but set input mode to game only works. So on event construct of my widget i set input mode to game only and after a delay i set it back to game and ui only (this removes the hover event form running the first time when widget is loaded). thanks your second solution helped me get this.

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