How to stop a physics object in motion?

The solution to the problem described above was to include an Add Force node on the Completed pin. The key is to apply 0, 0, 0 force which dislodges the ship from its stuck position, allowing it fall as expected when the hover button is released.

This is a hacky fix to the odd behavior and I would welcome any comments on whether the issue I described above is a bug in the physics engine or if I’m overlooking something.