How to stop a blueprint component after overlapping/hitting another blueprint

@SupportiveEntity @VisAgilis For some reason it didn’t work. My guess is that the ‘On Component Overlap’ needs the component/actor which is intended to be overlapped to be specified. I still can’t figure it out since it is a different blueprint.

I tried using a ‘Get actor of class’ or even ‘Get all actors of class’, but I still can’t figure out how to tie everything together or even if that is the right solution.