How to Steer 6-DOF Pawn by Mouse Input (pitch, yaw)

I’ve been trying pretty much all tutorials regarding this, including the one by Tom Shannon, but can’t get it to work.

The idea is to steer a spacecraft WASD plus Mouse-Pitch and -Yaw.

Best result I was able to get was some jittering yaw/pitch and direction changes based on mouse input, put the actor not actually changing orientation. Been spending hours on this and starting to wonder why something as basic as this is so hard to do - at least for a beginner like myself.

I am not interested in scripting c++ for this.

Help would be much appreaciated - for instance, a link to a tut that actually works.


You can find a working example of something like that in this project: [FREE PROJECT] Physics Driven Spacecraft - World Creation - Unreal Engine Forums

Check this one if you arent interested in physics thrusters: Simple 6-DOF Pawn Project - Community & Industry Discussion - Unreal Engine Forums

I’ve updated the tutorial to now fully work with latest versions of UE4. See the ‘update’ section in the Steering section.

This tutorial is easy to follow and complete.