How to split up large scale static meshes from architecture?

I see thankyou. Do you think there is a better way to go about this or do I need to just isolate a single column and copy and place it manually. Like a way to split a mesh in individual meshes by connectivity? There is also the problem that some assets are bigger than others but I wouldn’t want the uv size to change so maybe I would need to have some sort of world based material? I think if I have to choose between manual placement or longer build times I will just choose longer builds for now.

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