How to specify the place where a player should appear when moving a player to a new map

Ok, so ‘open level’ just opens the new map, and everything you have going on ( variables etc ) is thrown away.

The only two things that remain intact after an ‘open level’ are the game instance, and the save game.

If you only need to get to the new map, and you want to specify a location, then I would recommend the game instance.

You can store the location you want in the GI, use ‘open level’, and the read the location from the GI, and move the player there. The player would probably do this themselves.