Thanks for the answer Nawrot, now I have a clear idea about the approach.
May I ask what parent class did you use for the Spawner? I guess a simple Actor will do the job, just want to be sure.
Also, if I implement my ‘random spawnpoint selection system’ in the Game Mode, I just use a Level Loaded Event and connect each of my levels to the spawpoint system?
Is this seems correct or am I missing something?