This is working. But I’m trying to instantiate the actor including “SetStaticMesh” property. The Reason behind this is; to save time and avoid creating ActorClass/BluePrint for every mesh. Do you think is it possible?
This is working. But I’m trying to instantiate the actor including “SetStaticMesh” property. The Reason behind this is; to save time and avoid creating ActorClass/BluePrint for every mesh. Do you think is it possible?