How to Spawn the actor on all clients including the Server

Awesome, thank you very much, I learned something more by looking at your code.

It’s amazing how this clears up many doubts I had about how to access all the players in the room and run events on the network. :100:
We can access and change any data through GM

It worked perfectly. I see that you used the “Get Pawn” reference in the loop, I didn’t do it that way, I threw the direct connection in the loop (going through all the items of the class), maybe that’s why I had some errors in the past using loop, your code seems to be better, because it filters the reference only for “Pawn”, this is a way to customize loop, filtering only what is interesting in the reference, very good :clap: