How to spawn object using blueprints?

How to spawn object using blueprints?

Hey @DrFrankNortonCMV!

You can use the Spawn Actor node and select the actor class you wanna spawn from the Class dropdown menu inside the node :blush:

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That’s would create an actor, right? Not an object. Chances are OP does not want an object, they actually want an actor instead and you’re just reading their mind. :exploding_head:

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Solved.

:rofl: :sunglasses:

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Can’t tell from the pic whether this an object or an actor.

That is the question. But… does it really matter?

Do actors become something else than objects when we call them actors? Can’t we just call any blurry object that appears on our screens “things”? Or, are objects even real?
I DON’T KNOW!! But nobody does… Nobody does

OP was looking for an actor, quite clearly.

Yeah but I was trying to do some deep thinking :stuck_out_tongue_closed_eyes:

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I have the blueprint that’s used for the cube generation:

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