here is a couple of ways, one a event which fires every 10 frames to check how many need to be spawn and spawns one, the second one. If you want to put it into any sort of event you want set a delay after each one. I set mine on a button event. .1 means 10 frames, you can also put 0 which gets you a single frame skip for the timer or the delay, but a timer firing that fast we take performance with any sort of substantial math
1 Like