How to Spawn an Actor from a Data Table and also bring in not just the mesh, but also its variables.

I have added the variables (Single: Floats) to match each each of the items to the Actor BP. Now I can link them to the SpawnActor node from the Break Node.

I guess now I need to figure out how to transfer the mesh over to this node because when I connect the “Blueprint” out from the Break Node, those variables go away. Edit: Stopped using the Blueprint out and set a “Set Static Mesh” Node after the SpawnActor Node and set the static mesh there.

I think that was it, thanks