How To Spawn Actor at Specific Time?

Capsule: Screenshot - af1820fecdd7aef03d70a7b85d424480 - Gyazo
Sphere Collision Component: Screenshot - 31efef53760f39006dd2101e0a0db72c - Gyazo

Can you expand the Collision block?
My character capsule collision looks like this:

Okay, I chose Pawn for the object type. Now it is not colliding but the item still stays. It’s not disappearing. Instead of colliding with the item now it pushes the player to the front when I try to touch it.

My guess is it doesn’t disappear because you have no Destroy Actor anywhere in your blueprint. Since it’s not in the item blueprint, as you said, it’s nowhere to be found.
Ans second, since you have your sphere and your collision capsule the same size and shape, why do you need to use collision on your sphere? Just set it to no collision, the capsule should do all the work. Maybe your capsule overlaps your item but the sphere collides with it?

I added the destroy actor and it didn’t work. I also set the sphere collision to No collision and nothing.

Try adding the Destroy Actor in the item blueprint. You can’t really do in your level blueprint, because you can’t get reference to the actual item, since it doesn’t exist yet.
For the same reason you can’t create the overlap event in the level blueprint, there’s nothing for the character to overlap with.
You should really try and do it like this in the item blueprint/

That worked! Now it disappear as soon as the player touch it. However, it didn’t re-spawn again. I made the time range from 5-10 seconds to see if it would spawn but it didn’t.

Well of course it doesn’t, because you only activate the spawn nod once.
You have to call a Pick Up Event (see it in my screenshots above), bind to it in the level blueprint, and make it activate the delay nod again. It will then spawn another item.
I’m glad I could be of help though =)

Sorry, but it didn’t work. The item isn’t spawning again. I appreciate your help a lot and I am sorry that I keep replying with an issue, but this thing has me frustrated. I did everything exactly the same way.
This is the blueprints for the item (that spawns) Item Spawn posted by anonymous | blueprintUE | PasteBin For Unreal Engine

This is the blueprint for the level to spawn the item (I remove all of the blueprints that had to do with the item and it didn’t work.

The simplest example.
You should get the idea.
It should work.


248748-

I made it like that and still doesn’t work. I think I’m about to give up on this. It’s been four days and this stupid think doesn’t want to work.

Take some rest, clear your head, then you’ll see what may be wrong. Don’t give up =)

How did you get the spawnactor with the vector location? Mine is orange

Right click on Spawn Transform - Split Struct Pin.

Still nothing…
Item BP… Spawn Item BP posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Level BP… Level BP Item Spawn posted by anonymous | blueprintUE | PasteBin For Unreal Engine

See, all you need in the Item BP is BeginOverlap, Destroy, and Call Event. Everything else shouldn’t be there.
And right now you don’t have the coordinates to spawn the item in the Level BP.

That’s because I put the only things that you have in the last image you posted. Exactly how you have it.

FINALLY! It’s working. I remove the blueprints from the Item BP and left only the ones you told me. Now the item spawns at the specific time and re-spawns at the specific time.

Do you know why is the ball moving through the floor? The balls starts rolling but goes through the floor than goes up and down.

Congrats! I knew you could do it.
The floor… is that solid? It seems to me it’s some kind of liquid, and the ball floats.