Ok so let’s try this again. this time I will start from the 1st person shooter template.
- in a clean template - 1st Person Shooter
- create an Input Action with Axis1D:
- create Input Mapping Context, add the above IA - IMC_Test Created
- add control bindings, each with a unique scalar modifier
- added the IMC like so: - Your proposed code was giving error on Get Player Controller so I did it like this.
No additional steps, no other plugins from default, no legacy input hiding in project settings.
With all this, I am getting the same behaviour as before.
- Triggered produces correct Action Values
- Started produces an Action Value but it’s always 0 rather than the IA binding’s scalar
I did a lot more pictures but it’s not letting me add them…
I will report this as a bug.
Thank you for the help.