Hey @hassan_Abdalla_s1! I was just able to test it out for myself, but I didn’t get that stuttering issue you mentioned.
Here’s what I did:
The camera doesn’t stutter even when trying to move the mouse against the target rotation. Enabling / disabling camera lag doesn’t change the result as well, as I stated before, it’s not related to this specific task anyway.
Though instead of constantly setting the character’s location, I’d recommend adding movement input like this:
If you want to have precise control over where the character will end up at the end of the movement without getting into math, you can create a spline and temporarily restrict the character’s movement to it.
And here’s the result:
Hope this helps ![]()

