If you take a look at the AI tutorial I posted; the AIs find the player, while navigating obstacles, so I know it works. The same series goes over patrol paths (splines), which would do the same more consistently.
If you take a look at the AI tutorial I posted; the AIs find the player, while navigating obstacles, so I know it works. The same series goes over patrol paths (splines), which would do the same more consistently.