Some noob question sorry, but can’t find it anywhere.
I know there is a popular SpawnActorFromClass function, but that will not work for me. Instead, I need something even more simpler - spawn actor directly from existing variable in Blueprints:
So I wouldn’t have to specify not the Actor class, not it’s Transform(variable already have all those things) and so on.
It is saved Actor from the previous game session which I store in SaveGame.
I can save this Actor well.
I can destroy such Actor when BeginPlay.
But I can’t spawn it back…
