I managed to make a Set blackboard value as object node and promoted the key and value inputs into variables. However, when assigning them, the enemy is still not moving to the actor I wanted it to move to.
I’ve attached the blueprint I am setting the variables (which I made into a service into the behavior tree and the part of the behavior tree that I made that is currently running.
The target variable “Move Right” is actually being set to the object I specified in the service blueprint, but for some reason the sequence stops right when it gets to the Rotate Node in the Behavior tree and doesn’t progress, which is making me think its actually not being set to the object within the scene?

