You need:
Location of mouse in world space. (MWSL)
Pawn location. (PAWN)
Spring Arm; Arm length (AL)
Spring Arm; Starting Arm length (SAL)
Set pawn location, when you set new spring arm arm length, to L= (((MWSL-PAWN)/SAL)*(SAL-AL))+PAWN
You need:
Location of mouse in world space. (MWSL)
Pawn location. (PAWN)
Spring Arm; Arm length (AL)
Spring Arm; Starting Arm length (SAL)
Set pawn location, when you set new spring arm arm length, to L= (((MWSL-PAWN)/SAL)*(SAL-AL))+PAWN