Hello, in your writeup you mentioned
This means any time I want to show/hide the mouse as a part of normal game play I need to explicitly manage the input mode and mouse capture settings every time the mouse visibility changes.
Does this suggest it’s possible to force on input mode/mouse capture after setting the mouse visible without the overrides and rewrites you described? I ask because I’m a beginner to programming with UE and using blueprint and this solution is a bit beyond me. I hoped to simply be able capture the mouse input values inside my mouse-controlled pause menu. I’ve tried as much as I could think of with no luck.