How to setup multiplayer Widget Component in 3D Space?

I have created UI for my spaceship that is working correctly on host, but its not spawning on clients…

here is screenshot of current state: (right is host, left is client)

I see a lot of opposite problem on forums where server does not see but in my case clients dont…

I have also tried the child actor bp workaround without any solution.

Thanks for every idea!


Widgets are placed in Pawn like this.

here is my GM

Funny thing is that clients side is not going through “Is locally controlled” as true. I have no idea why.

I use Advanced Sessions, but its not working even in editor. I just found out that even my Camera Rotation Lag is not working on client.. If anyone would have any idea what to do I can even send some videos of smth..

Okay, quick update i have figured out few things, Widget is still not visible on client side, I think its a bug, because check this out:

I have added child actor with Cube:

With this cube I Try do dynamically add widget comp:

With this approach:
Host is this

Client this

And spawning speedo is called from Server both times…