It’s ok, better late then never. Either one, i’m doing it wrong or just doesn’t want to work out smoothly for me.
So i’ll type out what i’m after.
I want the camera to still rotate with the character as he rotates in 0G, and for the Pitch and Yaw to go off the characters rotation, if you get what I mean. It’s like imagine a plane, even though the plane is on an angle when you “Pull up” the plane still flies up from it’s nose no matter what angle.
Do I also have to change the initial InputAxis’s for this method to work correctly?
(This thing is turning out to be a real pain for me)
Also thank you for taking your time and assisting me, greatly appreciated.