How to setup mouse axis input relative to the character and not the world

It’s ok, better late then never. Either one, i’m doing it wrong or just doesn’t want to work out smoothly for me.
So i’ll type out what i’m after.
I want the camera to still rotate with the character as he rotates in 0G, and for the Pitch and Yaw to go off the characters rotation, if you get what I mean. It’s like imagine a plane, even though the plane is on an angle when you “Pull up” the plane still flies up from it’s nose no matter what angle.

Do I also have to change the initial InputAxis’s for this method to work correctly?

(This thing is turning out to be a real pain for me)

Also thank you for taking your time and assisting me, greatly appreciated.