How to setup mouse axis input relative to the character and not the world

So the issue I have with the way that you showed me is that the camera actually doesn’t stay on the same angle. Like if I look around i am able to completed flip the camera upside down while the body is still standing still, i’m able to make the camera roll to a 45 degree angle and etc instead of it being a solid 0 roll. Hope that kind of clears it up a little bit more, if you want a video of what I mean I can show you one, once I get home.