Force Root Lock helped for me. If you have many assets in your blend space, select them all, and use this python script:
import unreal
# Get the selected assets in the Content Browser
selected_assets = unreal.EditorUtilityLibrary.get_selected_assets()
# Iterate over each selected asset
for asset in selected_assets:
# Check if the asset is an Animation Sequence
if isinstance(asset, unreal.AnimSequence):
# Set the "Force Root Lock" property to true
asset.set_editor_property("force_root_lock", True)
print("Force Root Lock set to true for selected Animation Sequence assets.")
This will enable Force Root Lock on all the selected animation assets.