How to set widget using ConstructorHelpers?

TargetDummy.h:

TSubclassOf<UUserWidget> WidgetBPContainer;

TargetDummy.cpp:

ATargetDummy::ATargetDummy()
{
	LockedOnWidget = CreateDefaultSubobject<UWidgetComponent>("WidgetComponent");
	LockedOnWidget->SetupAttachment(RootComponent);
	LockedOnWidget->SetWidgetSpace(EWidgetSpace::Screen);

	static ConstructorHelpers::FClassFinder<UUserWidget> WidgetContainer(TEXT("WidgetBlueprint'/Game/Widgets/LockOnIndicator.LockOnIndicator_C'"));
	if (WidgetContainer.Succeeded())
	{
		WidgetBPContainer = WidgetContainer.Class;
	}
}

Screenshot (65)