How to set widget using ConstructorHelpers?

The reference link doesn’t really work with this type of loading

This is the reference unreal generates

/Script/UMGEditor.WidgetBlueprint'/Game/Widgets/LockOnIndicator.LockOnIndicator'

this is the path that works, you also show unreal the class of object

TEXT("WidgetBlueprint'/Game/Widgets/LockOnIndicator.LockOnIndicator_C'")