You are welcome, but I am 100% sure that your “Init Cast To Gi” isn’t going to be working correctly without it hooked up lol. If it is, then it’s because of something else… If you right click on the “AsBPGi” and convert it to a pure cast it will work for your init set base function, but you’ll need to run your InitCastToGi execution pin into the “CameraField” variables beginning execution pin…
Well, Consider this, the Exec Arrow just calls the next function, which is already being done prior.
So functionally, it is project flow connected.
The connective work is done with the other leads.
True, but that is only where you are calling the broken function. I just don’t want to leave you here thinking that it’s all good because you’ll certainly have trouble later down the road…
Return Node implied. Thats my impression atleast.
All I’m saying is that your cast to game instance function stops at the cast. Its called by your server event and moves right along but that actual function It is not setting anything beyond that. You’ll get my friend. Just keep plugging away
“initSetBase” event is being “executes on owning client” and setting replicated variables. Replicated variables must be set on the server only.