Yes that answer (while appreciated) is presented as if the person asking the question already has knowledge of blueprints and UE4 that is far above novice. And ultimately leaves a person more confused than they were originally.
I think what the OP and probably many others including myself are looking for is a thorough step by step breakdown of implementing teams and scoring systems.
I’m actually quite shocked to discover that this kind of tutorial has not been made available long ago.